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WanderingShadow

161
Posts
3
Topics
2
Followers
26
Following
A member registered Mar 05, 2020

Recent community posts

I think v 1.1 broke something. The game starts and then closes out right away.

This is chaos! Is there an actual win condition or do you just play for a high score?

Fun little game, though I think the mechanic of how to stay on the ball when jumping could have been taught a bit better. I was starting to think the game was broken until I figured it out.

You uh... might want to put up some screenshots or a description or something to tell people what the game is about if you want anyone to play this.

The name is quite appropriate so far. It's frustrating but in a fun way! Any plans to make a downloadable version?

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Is this the same as the Steam version? The recommended storage over there says 2 GB, but the download here is under 250 MB.

The premise is interesting, but the controls are really weird.

I see this just released on Steam. Any chance the full release will come out here, too?

Is there a reason this game still says "In development"? Looks pretty complete to me. Is there more content coming?

The pixel art is alien and strange and gorgeous, and I'm definitely intrigued by the world and story. Hope to see more of this.

Thanks for posting this. I was just wondering why it wasn't available. I'd rather buy it here, but it seems like your hands are tied on that. Off to GOG, I guess. 

I see a steam version of this just released. Is this one different from that?

I am, thank you!

My controller must have just been malfunctioning or something. I plugged it in and tried again today and it worked fine. It's usually pretty good about that so I was surprised when it didn't just work the first time. 

Is there something special I need to do to make Xbox controllers work? I see in the settings it says that you can use one but it doesn't seem to work when I plug it in.

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Man, I wasn't sure this was ever getting finished. So glad to be wrong. Congratulations on crossing the finish line! I've been waiting to play it until the full game was ready, so I'm pretty excited! 

There's going to be a monster that pops up and screams at me at the end of this thing isn't there...

Windows says it's a virus.

Macbat 64 community · Created a new topic Moon level?

I saw a playthrough that had some sort of space level in the extra book. Is that exclusive to another version of the game or is there a way to get there on this version somehow?

Pretty fun so far. At the very beginning you should probably tell the player how to go through doors. You show the controls for left, right and jump, but it took me a minute to figure out how to exit the room.

Nice. Any plans to add some music to the main game? 

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For anyone still getting the user lib error, try running as administrator.

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Fun little game! Would you ever consider porting it to a standalone .exe file for offline play?

I always enjoy these little Froggo games. Do you plan on making on offline version of this that can be downloaded? 

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That was lovely! The challenges were difficult, but not overly so, and the music and atmosphere were both very nice. I noticed the screen would occasionally shake a bit after a transition, but I almost feel like that just added to the ambiance of being in a cave. I got 13 on my first run. Time to see if I can grab those last two!

Edit: I just got them! I have to admit I'm pretty bad at the trick from the end, but I think I'll get it with a bit of practice.

I really love the Eldritch Invasion solitaire. Makes me feel like I'm playing an RPG while just doing a card game!

The checkpoints really help! Will you be updating the downloadable versions as well?

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I think that's the first time I've ever seen a "screw you" section in the credits, lol.

Fun game. The cats-eating-blocks mechanic felt fresh. I don't think I've seen it in a puzzle game before, though I admit I don't play too many of these.

Could probably use an actual tutorial at the beginning of the adventure mode. There were a few times where wins or losses would come up so fast I didn't really understand what was happening. It looks like the rules might change as you go, too, so maybe an explanation of that somewhere?

Your take on the double-jump is really creative! I think the only thing I didn't like was the lack of checkpoints. Respawning at the last upgrade gets kinda tedious when you're trying to figure out a room and get sent four screens back each time you die. Maybe make the little yellow mushroom house in the central area into checkpoint when that room is entered.

Whoops, I found a bug on the bonus route. I think it's because it doesn't remember the name I entered from previous runs.

While running game code:

  File "game/bonus.rpy", line 20, in script

    mc "YES! It's her! She's coming here to find me!"

KeyError: u'mcname'

Full traceback:

  File "game/bonus.rpy", line 20, in script

    mc "YES! It's her! She's coming here to find me!"

  File "renpy/ast.py", line 921, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "renpy/exports.py", line 1373, in say

    who(what, *args, **kwargs)

  File "renpy/character.py", line 1251, in __call__

    who = self.prefix_suffix("who", self.who_prefix, who, self.who_suffix)

  File "renpy/character.py", line 1172, in prefix_suffix

    return (sub(prefix) + sub(body) + sub(suffix))

  File "renpy/character.py", line 1152, in sub

    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]

  File "renpy/substitutions.py", line 278, in substitute

    s = formatter.vformat(s, (), kwargs) # type: ignore

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat

  File "renpy/substitutions.py", line 168, in get_field

    obj, arg_used = super(Formatter, self).get_field(field_name, args, kwargs)

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value

KeyError: u'mcname'

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I love how loopy the protagonist is! No fear, no filter, no hesitation, nothing phases him, he's just super happy to be able to talk to someone, even if she might eat him later.

Was hoping for Apocalymon myself, but there's way too many of these things to include all of them. Maybe next time!

At this point I don't think they're going to. If you have the link, maybe it would be good to post it here to give it some extra visibility?

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Did this ever go anywhere? I just did a quick search and can't find any info.

That was pretty fun, I really enjoyed the story and atmosphere! Any chance of a downloadable version?

You're welcome and thanks for the fix! It works now.

 I get this when attempting to go beyond the options menu:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_startup_options:

Push :: Execution Error - Variable Index [4] out of range [4] - -5.arr_b_options(100125,4)

at gml_Script_scr_options_save

############################################################################################

gml_Script_scr_options_save (line -1)

gml_Object_obj_startup_options_Step_0

Pretty cool so far. I really like the wind mechanic. Is there eventually going to be an offline version?